Product Designer

I design
products
people trust.

9+ years crafting B2B & B2C SaaS products. I turn complex systems into experiences that feel effortless, from first click to daily habit. I love customer-centric ui, collaboration, and making products that connect people.
9+ Years of
experience
8+ Products
shipped
5+ Industries
served
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Selected Work

Work that shows
how I think.

Each project is a real problem, a clear process, and a measurable outcome.

More Work

Ricardo E Vargas
Ricardo E. Vargas New York City
About

Designing with
intention & craft.

I bring nine years of design experience helping startups uncover opportunities, define the right problems, and ship thoughtful, human-centered products. I thrive in fast-paced environments where ambiguity is constant and momentum matters. I'm comfortable wearing multiple hats — from shaping early product vision and design systems to rolling up my sleeves and executing quickly.

Working across diverse industries has strengthened my adaptability, sharpened my product instincts, and deepened my ability to collaborate closely with founders, engineers, and cross-functional teams to turn ideas into scalable solutions. When I'm not designing, I'm probably overthinking typography, painting with gouache and wandering NYC.

Design

  • Product & UX Design
  • Design Systems
  • Interaction Design
  • Visual Design
  • Product Motion Design
  • Vibe Code

Tools

  • Figma / MPC
  • Claude Code
  • Webflow
  • Adobe Cloud
  • Canva
  • Jitter Video

Domain

  • B2B & B2C SaaS
  • Data Heavy Workflows
  • Design Ops

Awards

  • Epic Games MegaGrant
  • Rosenfeld Media Advancing Research Scholarship
  • Pratt Institute Circle Award
Download Resume ↗
How I Work

Built on
curiosity & craft.

01

Discover

I start by listening — to users, stakeholders, and data. Good design begins with the right questions, not assumptions.

02

Define

Research becomes direction. I map journeys, identify friction, and frame the real problem worth solving.

03

Design

From rough sketches to polished prototypes, I iterate fast and stay close to feedback throughout.

04

Deliver

Handoff is a checkpoint, not a finish line. I stay close to engineering to make sure intent survives implementation.

Let's build
something great.