SNYK

The mini game guides players through Snyk's products and features, providing an engaging and enjoyable learning experience.

Role: UX & UI Designer, Art Director
Duration:
Sept - Nov 2022
Industry: CyberSecurity, Virtual production

3D assets: SNYK, Sequin Inc.

The Challenge

How might we effectively educate and onboard both existing and prospective clients on Snyk's comprehensive range of products and features?

Snyk has tasked our team with developing an XR mini-game to be showcased at AWS re:Invent 2022. The mini-game served as an interactive introduction to Snyk's wide range of cybersecurity products and features, while ensuring strict adherence to their existing brand guidelines.
Role: In this project, my primary responsibilities encompassed designing the discoverability, onboarding, and in-game experience. Additionally, I took charge of developing a comprehensive content strategy and art directing the game to ensure a consistent, cohesive, and visually aligned experience that reflects Snyk's brand identity.

Discoverability user flow

The Approach

Educating People through Immersive Experiences

My goal was to create an entry point that was both user-friendly and engaging for participants. To achieve this, I leveraged XR technology and integrated a QR code scanning feature that allowed users to register and access the game using their smartphones. Once inside the game, participants were immersed in a scavenger hunt-like experience, triggered by image targets and camera tracking. This experience encompassed five distinct events, providing players with challenges to overcome and opportunities to compete for an enticing prize.

Web-clip utilized on social media channels.

Opportunity

Leveraging Established design systems and crafting a memorable content strategy

Splash screen, onboarding and game instructions
1. Find five vulnerabilities lurking around the Snyk booth.
2. When you see a "Vuln" swipe it to face a security challenge.
3. Once you've solved the five challenges, redeem your prize.

With our engineering team, we conducted an image targeting test using 8th Wall, an augmented reality development platform. This test involved utilizing image recognition capabilities to accurately track and interact with specific target images in the real world. The purpose of this test was to assess the performance and functionality of the image targeting feature within the XR experience.

Used visual examples in High-Fidelity prototypes to facilitate understanding of interactions and gesture functions across dev teams enabling rapid development

Upon successfully answering the five questions correctly, participants were rewarded with an invitation to redeem a prize. Furthermore, they were encouraged to dig deeper into Snyk's extensive portfolio of products and features.

Takeaway

Fun and quick client project

Designing the mini-game with Snyk's dynamic design systems was an enriching experience. As a designer, I concentrated on creating an engaging, educational, and enjoyable XR-based experience, gaining valuable insights along the way. I thoroughly enjoyed the freedom and challenges we encountered while bringing this vision to life